Author: Jasper

Oct
29

OPERATION LAST – VIDEOS

Big Josh’s Video

Oct
29
Jun
04

Public Server Missions Update

Hello all! Its been a while since I have made one of these, so decided to make one again to tell you guys what’s been happening around the public server missions! I’m currently still developing the new mission ETR Stabilisation […]

Apr
02

PUBREP 02/04/2016

Added: BAF NVGs to all squads. Added: Entrenching Tools to all units. Added: Range table to sniper. Changed: For both camp and roadblock mission, there is no direct marker on the missions position, just an area where it is in. […]

Mar
31

PUBREP 31/03/2016

The day before april fools day! And this update wont be any fool. Added: When bunker is captured a blue flag will appear on the map. Changed: Added more time after town reinforcement happened. Changed: Enemies left in a town can be […]

Mar
28

PUBREP 28/03/2016

Welcome to the third changelog! Yesterday I did one but didn’t know there where ALOT of requests in the issue tracker (some how my email notification turned off). I’ve fixed almost all the things you guys reported and added some new […]

Mar
27

PUBREP 27/03/2016

It has been 10 days since the last update. In these 10 days I’ve added some new stuff. Not a lot as I was very busy this week, and so will it be the next week. So lets get on […]

Mar
17

PUBREP 17/03/2016

This is the first PUBREP, (Public server Report) here I will give you information about what has changed in the last few days. Today’s PUBREP is special, its the first. Lets get down to it then, right? Changed: We’ve moved […]

Jan
11

BattlEye Problems

We have noticed that we are getting big issues with BattlEye, so Development team decided to disable BattlEye until they have fixed their issues. (Also on public server) So please everyone make sure you set your Arma III Executable Location […]

Nov
06

Public Mission Updated

We’ve updated the mission a lot recently but not said what, so here I’m going to say what we did. Redone AO spawning, It should now spawn somewhat closer to the base, but not too close. Added base defense, they […]